Resumo:
The demand for foreign equipments in teaching institutions is well-know. To properly
train an engineer, a lot of hours in several equipments are required. This is a problem if the
equipments are expensive. The problem increases if manufacturing automation and control
are focus. The number of equipments needed to simulate real industrial problems is
enormous and even if considering the unlikable possibility that founds are not the problem,
the physical space would be. To overcome this problem, the present work introduces a
robotic and manufacturing framework. Based on the virtual reality present on games this
framewo
rk enables one to generate any desirable rigid-body scenario raging from
manufacturing process to robot, manipulators, pneumatic engines and others. The graphics
quality as well its physical behaviors enables an operator to live a realistic immersion in
the virtual environment.